Slender the eight pages steam1/31/2024 ![]() The biggest complaint we heard is that the game is too short. ![]() The big updates, like the Steam release and the upcoming console releases I would consider to be expansions. How would you describe the on-going development of Slender: The Arrival? Do you see it more as expansions to the game or righting wrongs? And would you have opted for additional development time with the initial release or the use of Steam Early Access? The Steam release included fixes to the game and changes to the ending. Slender: The Arrival originally released in March 2013 on your website and then on Steam in October. I can’t announce anything specific at this point in time, however, we are looking into it. Seeing as how Slender is being ported to last-gen consoles, are there plans to also bring it to the current gen?Ī lot of people have requested this and we are seriously considering bringing the game to next-gen. Overall, it will be an improved experience over the existing PC version. We also rewrote the entire AI for one of the levels which makes it a much better experience. We’ve gone through the entire game and added little bits and pieces of polish here and there. ![]() What kind of alterations to the existing game can we expect with the console release and update? I’m not sure there was one easy aspect of developing and releasing this title, it was a crazy ride from start to finish. It’s a bit of a crazy way to approach development and we made a bunch of mistakes but ultimately I can say we are proud of our final product.Īs for the easiest part – I genuinely struggle to think of one thing that ‘just worked’. ![]() We built this game from our bedrooms while collaborating online. We had no money, no office, and no real development team. The majority of the game was built by just two of us. The second part was our resources, or lack thereof. We had to be sure that absolutely everything we added to the game contributed to the horrifying experience instead of took away from it. We quickly realized that adding nicer graphics and better sound effects didn’t necessarily make for a better game. That game seemed to resonate with many people and we spent a lot of time early on trying to deconstruct what made that experience so special. Firstly from a game design standpoint, we wanted to be sure that we were staying true to the original Slender: The Eight Pages. What would you say ended up being the most challenging aspect of creating the game, and what came the easiest and most natural? If you have yet to play the game or are a fan eager to hear from its developers about the what’s next, check out our interview below with Blue Isle Studio. Starring perhaps the most successful “creepypasta” character ever made, Slender: The Arrival jumped onto the idea of being pursued by the enigmatic monstrosity in a business suit, Slender Man.īased on the free Unity game Eight Pages and written by the guys behind Marble Hornets, a popular Youtube series based on the Slender Man mythos, Slender: The Arrival is now making its way to the Xbox 360 and PS3 with additional content and changes. Slender: The Arrival released over a year ago on PC and has since become a staple of the Youtube/Twitch scare-cam trend.
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